Swift Playground For Mac Os



Swift Playgrounds
Developer(s)Developer Tools Department
Apple Inc
Initial releasemacOS
June 2, 2014; 6 years ago
iPad
September 13, 2016; 4 years ago
PlatformmacOS, iOS (iPad only), iPadOS
Available inDutch, French, German, Italian, Japanese, Korean, Portuguese, Simplified Chinese, Spanish, Swedish, Thai, Traditional Chinese, Turkish
TypeEducation App
Websitewww.apple.com/swift/playgrounds/

Swift Playgrounds uses Swift 5.0, the beta version of Apple's coding language. The full extent of what's new in Swift Playgrounds 3.0 isn't clear as of yet, but Apple's release notes for the beta.

Swift Playgrounds (also referred as Playgrounds) is a development environment for Swift created by Apple Inc.

  • Swift Playground - online, hosted swift playgrounds. Online Swift Playground. 'I think it's a perfectly good idea, well let people without a mac to have some fun with swift' Tor Rafsol L. 'This is great news, especially since IBM is shutting down their sandbox.'
  • Swift Playgrounds for Mac is a truly native macOS app with great performance, built using the powerful Mac Catalyst technology in macOS Catalina. This brings many of the same features users love from Swift Playgrounds on iPad, to the Mac.
  • You can share source via the usual open-source methods, since everyone just needs to get the code onto their iCloud Drive to build it. There's a huge number of moving parts to get an MVP and we mustn't cannibalize desktop and laptop sales, but it seems like an obvious part of their services push AND 'make the iPad a 'real' computer'.
  • It makes no sense that Swift Playgrounds is exclusively available for iPad, and Xcode is available exclusively for Mac. What a huge barrier to learning it is to lock it behind yet another.

The original macOS version of Playgrounds, launched as an integrated part of Xcode, was announced and released by Apple Inc. on June 2, 2014 during WWDC 2014.[1][2]

On September 13, 2016, a dedicated version for iPad (Swift Playgrounds for iPad) was released, along with iOS 10, targeted at young students starting to learn code.

In February 2020, a stand-alone version of Swift Playgrounds was released for macOS Catalina. This version is detached from Xcode, and it mimics the iPad version.[3]

Swift Playground Download

Overview[edit]

Playgrounds provides a testing ground that renders developer code in real time. It has the capability of evaluating and displaying the results of single expressions as they are coded (in line or on a side bar), providing rapid feedback to the programmer. This type of development environment is often referred as REPL (Read–Eval–Print–Loop) and it is useful for learning, experimenting and fast prototyping.[4][5][6] Playgrounds was used by Apple to publish Swift tutorials and guided tours where the REPL advantages are noticeable.[7][8]

Swift Playgrounds for iPad was announced on June 13, 2016 during the WWDC 2016 event as an iPad exclusive app to help people learning to code with Swift.[9][10] A version for Apple developers was released on the same date, followed by a public beta version in the following month. The app was presented as a teaching tool for students, introducing the core concepts of coding using an interactive environment designed for touch.[11] Along with iOS 10, the app was officially released on September 13, 2016.[12] Apple published a Swift Playgrounds curriculum recommending the iPad app for middle school students and up.[13]

A stand-alone version of Swift Playgrounds for macOS was released on February 11, 2020 on the Mac App Store. This version is fully detached from Xcode and it is a transposition of the iPad version for macOS.[3]

Features[edit]

Swift Playground For Pc

Screenshot of Swift Playgrounds. The goal of this exercise is to help Byte collect a gem using a combination of simple commands.

Swift Playgrounds for iPad was designed to be a development environment and an education tool simultaneously.[14] The app allows users to download lessons and challenges. Once stored in the iPad, these can be copied and modified without the need of an active internet connection.

The initial lessons of Swift Playgrounds for iPad introduce three characters: Byte, Blu, Hopper. In each challenge, young coders are asked to assist these characters achieving simple goals by coding simple instructions. As challenges become more difficult, more complex algorithms are required to solve them and new concepts are introduced.[15] Advanced lessons in Playgrounds introduce users to more complex features such as Apple Bluetooth API and Apple Augmented Reality development platform (ARKit).[16]

In January 2018, Apple introduced subscriptions, allowing users to subscribe to third party playgrounds, and content providers to sell them.[17]

Development and release[edit]

Playgrounds was developed by the Developer Tools Department at Apple. According to Chris Lattner, the inventor of Swift Programming Language and Senior Director and Architect at the Developer Tools Department, Playgrounds was 'heavily influenced by Bret Victor's ideas, by Light Table and by many other interactive systems'.[18] Playgrounds was announced by Apple Inc. on June 2, 2014 during WWDC 2014 as part of Xcode 6 and released in September.

The iPad version of the Swift Playgrounds (1.0) was released on September 13, 2016. Chris Lattner was also one of the few core people who drove Swift Playgrounds for iPad, including conception, design, implementation, and iteration.[19] Simultaneously with its release, Apple published guides on the iBookStore to teach users how to navigate and use the application.[10] The launch coincided with a large Silicon Valley campaign to press public schools to teach coding and was followed by Apple's announcement of the 'Everyone Can Code' initiative, a program that provides computer science curriculum to help kids learn how to code.[20][21]Swift Playgrounds is included in this program as free coding curriculum and Apple provides detailed guides to walk teachers through teaching Swift.[22] Apple also released 'App Development with Swift', a year-long curriculum for teaching Swift software development and later introduced a Swift certification program to validate coding skills for students.[23][24]

In May 2018, Apple announced the extension of 'Everyone Can Code' initiative to US schools serving blind and deaf students. In January 2017, Apple partnered with RNIB (Royal National Institute of Blind People) to provide braille versions of the Swift Playgrounds graphics used in its coding course.[25][26]

Version History[edit]

DateVersionDescription
June 2016Apple announces Swift Playgrounds for iPad - version for Apple Developers is released
July 2016Public beta version released
September 20161.0First version is released
March 20171.2Language support for Simplified Chinese, Japanese, French, German and Latin American Spanish;

Support for MapKit framework

June 20171.5Possibility to write code to control robots and drones (Lego Mindstorms EV3, Parrot, Sphero..)[27][28]
September 20171.6Support for ARKit (Augmented Reality)

Support for Swift 4

Default is 0 (when it is visible).forceLoad: false, // Ad is loaded even if not visible. $(window).load(function //consent.adsel.queue.push(functiontry window.idgus.cmp.gpt.then(function (consentOk) //console.log('.GDPR: floating video: is there consent? = ' + consentOk);if (consentOk) try $('div#amazon-links').lazyLoadAd(threshold: 0, // You can set threshold on how close to the edge ad should come before it is loaded. Usb tether for mac.

Access to camera

January 20182.0Subscriptions for third-party playgrounds made available.[17]
May 20193.0Support for Swift 5

Shared Swift files

October 20193.1Support for Swift 5.1

SwiftUI framework included

Reception[edit]

Swift Playground For Mac Os

Upon release, Swift Playgrounds reached the first place in the top free iPad education apps in nearly 100 countries. The app received generally positive reviews from users (4/5 rating score on the App Store) and from the press.[29][20][30][31][32][33][34][35][36][22] The app's ability to make serious coding accessible to young students was praised, as well as the fact that it was not excessively focused on Swift but rather in teaching good coding practices.[37][38]Common Sense Media rates Swift Playgrounds with a 5/5 ranking score.[39]

References[edit]

  1. ^'Keynote - WWDC 2014 - Videos'. Apple Developer. Retrieved February 1, 2019.
  2. ^'Apple's new Swift language explained: A clever move to boost iOS, while holding Android apps back - ExtremeTech'. www.extremetech.com. Retrieved February 1, 2019.
  3. ^ abLyles, Taylor (2020-02-12). 'Apple's free learn-to-code Swift Playgrounds sandbox arrives on Mac'. The Verge. Retrieved 2020-02-14.
  4. ^'Swift: Apple's next-generation programming language 4 years in the making'. iMore. June 4, 2014. Retrieved February 1, 2019.
  5. ^Mayo, Benjamin (June 2, 2014). 'Apple announces new Xcode, 'Swift' programming language'. 9to5Mac. Retrieved February 1, 2019.
  6. ^'Swift Resources - Apple Developer'. developer.apple.com. Retrieved February 1, 2019.
  7. ^'A Swift Tour — The Swift Programming Language (Swift 5)'. docs.swift.org. Retrieved February 5, 2019.
  8. ^Swif.org. 'A Swift Tour'.
  9. ^'Getting Started with Swift - WWDC 2016 - Videos'. Apple Developer. Retrieved January 29, 2019.
  10. ^ abMayo, Benjamin (June 13, 2016). 'Apple announces Swift Playgrounds for iPad at WWDC, public release in fall'. 9to5Mac. Retrieved January 31, 2019.
  11. ^'Swift Playgrounds'. App Store. Retrieved January 29, 2019.
  12. ^Mayo, Benjamin (June 13, 2016). 'Apple announces Swift Playgrounds for iPad at WWDC, public release in fall'. 9to5Mac. Retrieved February 20, 2019.
  13. ^Apple Inc. (September 2017). 'Swift Playgrounds Curriculum Guide'(PDF). Apple - Everyone can code.
  14. ^'Swift Playgrounds: Previewing Apple's remarkable new portal to code'. iMore. March 27, 2018. Retrieved January 31, 2019.
  15. ^'Learning to code with Swift Playgrounds as an adult'. Macworld. April 6, 2018. Retrieved February 10, 2019.
  16. ^'What's New in Swift Playgrounds - WWDC 2017 - Videos'. Apple Developer. Retrieved February 10, 2019.
  17. ^ ab'Apple releases Swift Playgrounds 2.0 with playground subscription options, more'. AppleInsider. Retrieved February 10, 2019.
  18. ^Victor, Bret (September 2012). 'Learnable Programming'. worrydream.com.
  19. ^'Chris Lattner's Homepage'. nondot.org. Retrieved February 10, 2019.
  20. ^ abSinger, Natasha (September 12, 2016). 'Apple Offers Free App to Teach Children Coding (iPads Sold Separately)'. The New York Times. ISSN0362-4331. Retrieved January 31, 2019.
  21. ^Ravipati, Sri. 'Apple Launches Everyone Can Code Initiative and Apple Teacher Program -'. THE Journal. Retrieved February 1, 2019.
  22. ^ abChambers, Bradley (May 19, 2018). 'Making The Grade: Is Swift Playgrounds a useful tool in K-12?'. 9to5Mac. Retrieved February 1, 2019.
  23. ^'Apple launches app development curriculum for high school and community college students'. Apple Newsroom. Retrieved February 1, 2019.
  24. ^Hall, Zac (July 30, 2018). 'New Swift certification program validates coding skills for students'. 9to5Mac. Retrieved February 1, 2019.
  25. ^Evans, Jonny (January 24, 2019). 'Apple's 'Everyone Can Code' courses are now available in braille'. Computerworld. Retrieved February 1, 2019.
  26. ^'Apple brings Everyone Can Code to schools serving blind and deaf students'. Apple Newsroom. Retrieved February 1, 2019.
  27. ^'Apple's new Swift Playgrounds 1.5 includes controls for robots and drones'. Macworld. June 1, 2017. Retrieved January 31, 2019.
  28. ^Owen, Malcolm. 'Swift Playgrounds could help users build controllable robots in coding lessons'. AppleInsider. Retrieved February 1, 2019.
  29. ^'Swift Playgrounds - AppAnnie report'. www.appannie.com. Retrieved February 10, 2019.
  30. ^Biersdorfer, J. D. (October 21, 2016). 'Want to make your own app? There are free classes for that'. The New York Times. ISSN0362-4331. Retrieved February 10, 2019.
  31. ^'Learning to code with Swift Playgrounds as an adult'. Macworld. April 6, 2018. Retrieved January 29, 2019.
  32. ^'Apple launches Swift Playgrounds for iPad to teach kids to code'. TechCrunch. Retrieved January 29, 2019.
  33. ^'Swift Playgrounds brings iOS app development to the masses'. Macworld. June 13, 2016. Retrieved January 29, 2019.
  34. ^Dilger, Daniel Eran. 'Apple's new Swift Playgrounds for iPad is a killer app for teaching code'. AppleInsider. Retrieved January 29, 2019.
  35. ^Carman, Ashley (June 14, 2016). 'Swift Playgrounds sells coding as simple and fun — just like rest of Apple's products'. The Verge. Retrieved January 29, 2019.
  36. ^Higgins, Michelle (March 20, 2017). 'Travel Apps and Games for Children on the Go'. The New York Times. ISSN0362-4331. Retrieved February 1, 2019.
  37. ^Swanner, Nate (July 14, 2016). 'Here's why Apple really created Swift Playgrounds'. The Next Web. Retrieved February 5, 2019.
  38. ^Miller, Paul (March 29, 2018). 'The Xcode cliff: is Apple teaching kids to code, or just about code?'. The Verge. Retrieved February 1, 2019.
  39. ^'Swift Playgrounds Review for Teachers'. Common Sense Education. September 27, 2016. Retrieved February 10, 2019.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Swift_Playgrounds&oldid=982661586'

Swift Playgrounds is a revolutionary app for iPad and Mac that helps you learn and explore coding in Swift, the same powerful language used to create world-class apps for the App Store. Engaging lessons and challenges help students learn the core concepts of coding by writing real Swift code in an interactive environment.

Learn and Explore

In Swift Playgrounds, a single line of code can make amazing things happen. You’ll create small programs called “playgrounds” that instantly show the results of the code that you write. Interactive lessons teach key coding concepts, and additional challenges and starting points encourage you to explore code in exciting new ways to build unique creations. And third parties publish playgrounds you can use to control robots, drones, and other hardware accessories with Bluetooth. It’s easy to share your creations with friends, or record and post videos of your playgrounds in action. Programmer's notepad 2.

Coding Concepts

Swift Playgrounds includes interactive lessons that use puzzles and experimentation to teach the following core coding concepts, and more:

  • Commands
  • Functions
  • Parameters
  • Loops
  • Conditional statements
  • Variables
  • Operators
  • Types
  • Initialization

Real Swift. Real Frameworks.

The Swift programming language was designed to be approachable enough to be your very first programming language. Swift is also incredibly powerful, used by professional developers to create over half a million apps on the App Store. Using Swift Playgrounds, you’ll be coding within minutes. Even as you become more proficient, you’ll never outgrow Swift.

Swift Playgrounds gives you access to key frameworks, such as UIKit, SpriteKit, Bluetooth, and Metal. Your code can directly interact with the iPad or Mac on which it runs. For instance, on iPad your playgrounds respond to touch gestures and interact with hardware, such as the accelerometer, gyroscope, and camera.

Experiment with Code

Sometimes the best way to learn is to explore on your own, and Swift Playgrounds is a great place to let your imagination run wild. In addition to the guided Learn to Code lessons, Swift Playgrounds includes many challenges, with new ones on the horizon, so you can keep coming back to try something new. Some challenges encourage you to play with code to create interesting effects, while others include engrossing puzzles that require all of your coding skills to solve.

Swift Playground Ipad

Additional starting points included in Swift Playgrounds help you create playgrounds from scratch. With access to thousands of APIs in the iOS and macOS SDKs, you can create amazing playgrounds that explore the web, generate 3D worlds, experiment with physics, and much more.

Many playgrounds let you edit multiple Swift source files and add your own to the included modules to create infinitely powerful programs. Most playground files can be edited, extended, remixed, or completely reinvented. Collaborate with friends or reimagine them on your own.

Built for Touch

Swift Playgrounds for iPad was designed from the ground up for touch, so you can create entire programs with only a few taps on the screen. Unique coding features include:

  • QuickType for code. The Shortcut Bar intelligently presents the most likely next commands or values based on context. It’s easy to write entire lines of code without touching a keyboard.
  • Coding keyboard. When the time comes for typing, enter numbers and symbols commonly used in Swift coding by dragging your finger across a key to select one of the alternate symbols.
  • Touch to edit. Tap a color value to display a color picker or tap an image value to choose a photo from your library. You can even restructure your code by simply dragging a brace to wrap around the surrounding code.

Swift Playgrounds helps you write correct code by identifying mistakes as you type and offering suggestions to help correct the errors.

Powerful on Mac

Swift Playgrounds for Mac adds features that take advantage of the wide screen on Mac, and includes an always-available keyboard. Unique coding features for Mac include:

Swift Playground For

  • Code suggestions with help. Code suggestions appear with brief help so you can pick exactly the correct code.
  • Keyboard navigation. Press the Esc key to toggle between the editing area and the code suggestion list, so you never have take your fingers off the keyboard.
  • Sidebar. Expand the sidebar to reveal the complete list of pages, and jump anywhere within the playground. In more advanced content, quickly open supporting Swift files in additional editor tabs with a click.

Swift Playgrounds For Mac Os X

Code editing on Swift Playgrounds for Mac closely matches Xcode, the professional developer tool used to create apps for the App Store. And because both apps are on Mac, you can experiment with ideas in Swift Playgrounds and easily copy that code into Xcode.

Apple swift playgrounds

Command Robots, Pilot Drones, and More

Swift Playgrounds For Mac Os

Swift Playgrounds includes accessories playgrounds that teach you how to use Swift code to command LEGO MINDSTORMS EV3 robots that you build, use iPad to guide a Sphero SPRK+ robot around the room, pilot a drone from Parrot or Tello, or even teach a MeeBot to dance. Swift Playgrounds includes guided lessons for each accessory, as well as template starting points you can use to write your own programs that control the following devices:

  • LEGO MINDSTORMS EV3
  • Sphero SPRK+
  • Drones by Parrot and Tello by Ryze
  • MeeBot by Jimu Robots
  • Dash by Wonder Workshop
  • Skoog musical instrument

Because Swift Playgrounds uses real Swift code with access to the Bluetooth radio on iPad and Mac, any developer can create a playground to connect to additional robots and and devices, then share them with the world.

Author Your Own Content with Xcode

If you’re an experienced developer, you can create incredible playgrounds to share with the next generation.

Swift Playgrounds authoring templates for Xcode can help you create powerful playground book files to publish as a subscription. The interactivity of playgrounds combined with the power of the iOS SDK and Mac Catalyst lets you express your creativity and skills in an entirely new way, create lessons that teach coding concepts, and employ fun, new approaches to content.

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